The Elder Scrolls 6 might be a long time away at this point, but it sounds like when it will come out on– presumably via the PC, PS5, and Xbox Series X|S — it will bring an eye-catching, driven into, and responsive open-world gaming experience. In a new interview, director Todd Howard said that he wants to see a lower scale for its sake from open-world games. This isn’t very difficult to do, but the end is very challenging. The Witcher 3 took a significant blow at it, and in 2018 Red Dead Redemption 2 set a hurdle for open-world systems and reactivity. And it feels like The Elder Scrolls 6 wants to be the next open-world game to sell the genre forward.
The Elder Scrolls 6 is working on its engine to make its experience better.
Nevertheless, more recent interviews with both Xbox and Spencer CFO Tim Stuart imply Elder Scrolls will be cross-platform, but Xbox will get the upper hand. There was a report in November that Stuart wants titles from Microsoft-owned companies to be first or better or best on PC and Xbox Series X.
Despite the excitement around platforms, it is necessary to remember that none of this comes to a head for quite some time. In May, we reported that Bethesda declared Elder Scrolls 6 is years away, and the company will not reveal any news regarding the game until years from now.

Considering the coronavirus outbreak causing game delays across the board and the developer’s present work on the open space RPG Starfield, a long wait until Elder Scrolls 6 is not shocking, even though it is a bit of a bummer. Game director Todd Howard has earlier stated that Elder Scrolls will not return until after Bethesda releases Starfield.
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Months ago, our very own Leon Hurley recommended that Elder Scrolls be using a similar engine as Skryim in the name. It had new lighting, a new renderer, a new animation system, a new landscape system, and photogrammetry. And that is, totally, what Bethesda has talked about openly.
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