Rainbow Six Siege Update 3.3 Full Patch Notes, Operators and More
Last Updated on February 13, 2021 by
Hello gaming geeks and peeps, welcome to MediaScrolls, and today in this article, we are going to talk about the videogame Rainbow Six Siege and the latest update which it has received quite recently. Along with that, we are also going to talk about its patch notes in detail and what necessary changes and upgrades have the Tom Clancy franchise brought to the table this time.
Battle-Royale multiplayer shooting games are the new pinch of the current pop culture and the gaming community. Multiplayer videogames like PUBG, Fortnite, Call of Duty have made themselves a brand new and unique identity in the genre and is almost every teenager’s talk of the town. Some(games like PUBG and Call of Duty) have also branched out to the mobile platforms, which have enhanced their global recognition and estimation. In contrast, others(games like Fortnite) have stuck to their norms of treading in the direction of desktops, laptops, and consoles.
Rainbow Six Siege is one of such games which is predominantly sticking to its desktop roots. It is one of the several titles under the Tom Clancy franchise and has been developed and published by none other than Ubisoft.
The game was released worldwide for Windows, PlayStation, and Xbox platforms. The title has established a separate class and identity for itself in the gaming genre and has received some overwhelming responses from gamers and various community bodies. The very aspect of its gameplay makes it more exciting and reachable to a vast majority of its audiences.
But unlike any other game, feedback from the gamers shares equal importance as the development and launch of the game. Feedbacks serve as a response to the various kinds of problems present in the game.
Most of those problems in the modern multiplayer battle-royale games are bugs and glitches, which sometimes causes the game and its characters to malfunction, and hence the player suffers the consequences. To curb such incidents from happening, developers release updates based on the feedback that they have received. A similar update has come in for the current Rainbow Six Siege title which hopefully overcomes all such troublesome issues that have previously been complained about.
The update patch version is 3.3 and was injected into the game servers yesterday by putting the servers on standby for a brief 30-minute maintenance period. The brand new update for Rainbow Six Siege is for the PlayStation, PC, and Xbox platforms. The full patch notes are included in this article.
The update has addressed a lot of issues that have been previously reported. The new update includes reducing the no. of explosive ticks in Ace’s Selma Aqua Breacher, Glaz’s vision recovery and movement restrictions have been decreased, the ITA 12S shotgun can be used as a secondary weapon for Frost,
the damage of ACS12 and TCSG12 shotguns have been increased, the ballistic shields can be changed to affect the guard breaks, etc. In other departments, the patch addresses on improving the chat filter system, curbing the lighting problems on the first floor of the bar in Chalet, and defenders not having to spawn on top of each other when roaming on the second floor of the master bedroom on Chalet.
RAINBOW SIX SIEGE UPDATE 3.3 FULL PATCH NOTES –
Ace: No. of the SELMA Aqua Breacher’s explosive ticks has come down to 2 ticks from the original 3.
Frost: Addition of the ITA12S weapon as a secondary weapon.
Glaz: Vision recovery time reduced to 0.4s from 1s. Movement penalization was reduced to 12 sec.
Melusi: T-5 weapon has been replaced by MP5 primary, and optical accessories for the same has been made available.
Oryx: the T-5 primary has replaced MP5, and optical accessories for the same have been made available, including a 1.5x scope.
Ballistic Shields: When ballistic shields take a specific type of damage on a scale of 50 to 100, the guard break effect is triggered to occur. The magnitude of the guard break effect is directly proportional to the damage done to the shield. Concussion effects, Melee damage, and explosive damages will trigger the guard break effect. Operators will now be protected from explosive damages when they are positioned behind Clash, Monty, Blitz, or Fuze. Montagne’s Extendable shield now has a guard break animation rather than the primitive folding animation. The threshold for shield protection has been reduced to 66% from the primitive 80%.
Shotguns TCSG12 and ACS12: Damage range has been increased up to 50m instead of 20m
Maximum range damage has been increased by up to 68% instead of 48%.
Suppressor damage fine has been calibrated to -12.5%.
Players can now pick up defusers in tough situations and from unreachable places.
The chat filter feedback system has been improved and made more disciplined.
The custom game mode does not feature the ban ticker anymore, but it will be visible for other game modes.
The spawning of defenders on top of each other when in the second-floor master bedroom on Chalet has been fixed.
The vaulting over half-wall/railing in second-floor library stairs on Chalet has been fixed.
The defuser can now be easily retrieved from behind the table of second-floor Cigar Balcony on Kafe.
The bugs related to the barbed wire spawns which are issued in situation 10 have been fixed.
Poor lighting inside the cabinet between sofas on the first floor Bar of the Chalet has been fixed.
A deployable shield can now be used to get to the counter next to the piano on Chalet.
Zero’s piercing camera can now see through the ceiling in first floor First Aid on the plane.
The missing sound effects while picking up items have been added.
Heavily fortified locations now have pre-barricaded doors and windows.
Canceling on a ranked queue will now issue a penalty even though the player hasn’t joined the match.
Residual black smoke is visible through some soft walls in the Basement of Chalet.
Minor issues related to the map have also been resolved.